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- ///////////////////////////////////////////////////////////////////////////////
- // KISS Psycho Circus - The Nightmare Child
- //
- // Default configuration file
- ///////////////////////////////////////////////////////////////////////////////
-
- "Developer" "0"
- "CheatScripts" "1"
- "OptimizeSurfaces" "1"
- "numruns" "0"
- "numconsolelines" "0"
- "prediction" "1"
- "updaterate" "30"
- "c_ShowMapErrors" "0"
- "CanvasParticles" "1"
- "Gamma" "1.0"
- "DrawPortals" "1"
- "c_DrawPortals" "1"
- "InputRate" "15.0"
-
- AddAction Forward 0
- AddAction Backward 1
- AddAction Jump 2
- AddAction StrafeLeft 3
- AddAction StrafeRight 4
-
- AddAction CommandRun 10
- AddAction Slow 11
- AddAction Strafe 12
- AddAction Duck 13
- AddAction MoveUp 14
-
- AddAction Left 20
- AddAction Right 21
- AddAction LookUp 22
- AddAction LookDown 23
-
- AddAction Quit 30
- AddAction Fire 31
- AddAction Use 32
-
- AddAction WalkRunToggle 40
- AddAction Scoreboard 41
- AddAction MultiplayerMessage 42
-
- AddAction Axis3 -3
- AddAction Axis2 -2
- AddAction Axis1 -1
-
- AddAction Weapon_1 50
- AddAction Weapon_2 51
- AddAction Weapon_3 52
- AddAction Weapon_4 53
- AddAction Weapon_5 54
- AddAction Weapon_6 55
- AddAction NextWeapon 56
- AddAction PrevWeapon 57
- AddAction UseJackInTheBox 58
- AddAction UseHawkEyes 59
-
- AddAction SaveGame 60
- AddAction LoadGame 61
- AddAction QuickSave 62
- AddAction QuickLoad 63
- AddAction Help 64
-
- AddAction Toggle_Health_Display 70
- AddAction Toggle_Ammo_Display 71
- AddAction Toggle_Inventory_Display 72
- AddAction NextInv 73
- AddAction PrevInv 74
- AddAction Use_Inventory_Item 75
- AddAction Toggle_State_Display 76
- AddAction Toggle_Weapons_Display 77
- AddAction Toggle_Armor_Display 78
- AddAction Toggle_Clue_Display 79
-
- AddAction Toggle_Score_Display 80
- AddAction Toggle_Time_Display 81
- AddAction Toggle_Stats_Display 82
- AddAction Toggle_Info_Display 83
- AddAction NextInfo 84
- AddAction PrevInfo 85
- AddAction IncreaseHudDisplayLevel 86
- AddAction DecreaseHudDisplayLevel 87
- AddAction UseCrystalBall 88
-
- AddAction NoClip 90
- AddAction NoTarget 91
- AddAction Spectator 92
- AddAction Invuln 93
- AddAction ChaseCam 94
- AddAction Debug1 95
- AddAction Debug2 96
- AddAction CyclePlayerClass 97
- AddAction GimmieGimmieGimmie 98
- AddAction CameraLock 99
-
- AddAction NextArmor 100
- AddAction PrevArmor 101
- AddAction NextMonster 102
- AddAction PrevMonster 103
- AddAction RestartLevel 104
-
- AddAction AxisYaw -10001
- AddAction AxisPitch -10002
- AddAction AxisLeftRight -10003
- AddAction AxisForwardBackward -10004
-
- enabledevice ##mouse
- rangebind "##mouse" "button 1" 0.000000 0.000000 "Use"
- rangebind "##mouse" "button 0" 0.000000 0.000000 "Fire"
- rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1"
- scale "##mouse" "##x-axis" 0.046250
- rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2"
- scale "##mouse" "##y-axis" 0.046250
-
- // ##number values come from DIK_ defines in dinput.h (DirectX SDK)
- enabledevice ##keyboard
- rangebind "##keyboard" "##7" 0.000000 0.000000 "Weapon_6"
- rangebind "##keyboard" "##6" 0.000000 0.000000 "Weapon_5"
- rangebind "##keyboard" "##5" 0.000000 0.000000 "Weapon_4"
- rangebind "##keyboard" "##4" 0.000000 0.000000 "Weapon_3"
- rangebind "##keyboard" "##3" 0.000000 0.000000 "Weapon_2"
- rangebind "##keyboard" "##2" 0.000000 0.000000 "Weapon_1"
-
- // actions
- rangebind "##keyboard" "##29" 0.000000 0.000000 "Fire"
- rangebind "##keyboard" "##45" 0.000000 0.000000 "Use"
- rangebind "##keyboard" "##16" 0.000000 0.000000 "UseJackInTheBox"
- rangebind "##keyboard" "##17" 0.000000 0.000000 "UseHawkEyes"
- rangebind "##keyboard" "##59" 0.000000 0.000000 "UseCrystalBall"
- rangebind "##keyboard" "##30" 0.000000 0.000000 "LookUp"
- rangebind "##keyboard" "##44" 0.000000 0.000000 "LookDown"
-
- // movement
- rangebind "##keyboard" "##18" 0.000000 0.000000 "Forward"
- rangebind "##keyboard" "##32" 0.000000 0.000000 "Backward"
- rangebind "##keyboard" "##200" 0.0 0.0 "Forward"
- rangebind "##keyboard" "##208" 0.0 0.0 "Backward"
-
- rangebind "##keyboard" "##203" 0.000000 0.000000 "Left"
- rangebind "##keyboard" "##205" 0.000000 0.000000 "Right"
-
- rangebind "##keyboard" "##33" 0.000000 0.000000 "StrafeRight"
- rangebind "##keyboard" "##31" 0.000000 0.000000 "StrafeLeft"
-
- rangebind "##keyboard" "##19" 0.000000 0.000000 "MoveUp"
- rangebind "##keyboard" "##46" 0.000000 0.000000 "Duck"
- rangebind "##keyboard" "##57" 0.000000 0.000000 "Jump"
-
- // modifiers
- rangebind "##keyboard" "##42" 0.000000 0.000000 "Slow"
- rangebind "##keyboard" "##56" 0.000000 0.000000 "Strafe"
-
- // toggles
- rangebind "##keyboard" "##58" 0.000000 0.000000 "WalkRunToggle"
-
- // inventory
- rangebind "##keyboard" "##27" 0.000000 0.000000 "NextInv"
- rangebind "##keyboard" "##26" 0.000000 0.000000 "PrevInv"
- rangebind "##keyboard" "##28" 0.000000 0.000000 "Use_Inventory_Item"
- rangebind "##keyboard" "##23" 0.000000 0.000000 "Toggle_Inventory_Display"
-
- // misc
- rangebind "##keyboard" "##15" 0.000000 0.000000 "Scoreboard"
- rangebind "##keyboard" "##20" 0.000000 0.000000 "MultiplayerMessage"
-
- rangebind "##keyboard" "##60" 0.000000 0.000000 "QuickSave"
- rangebind "##keyboard" "##61" 0.000000 0.000000 "QuickLoad"
- rangebind "##keyboard" "##63" 0.000000 0.000000 "SaveGame"
- rangebind "##keyboard" "##64" 0.000000 0.000000 "LoadGame"
- rangebind "##keyboard" "##74" 0.000000 0.000000 "DecreaseHudDisplayLevel"
- rangebind "##keyboard" "##78" 0.000000 0.000000 "IncreaseHudDisplayLevel"
-
- enabledevice "##joystick"
-
- rangebind "##joystick" "##x-axis" 0.000000 0.000000 "AxisLeftRight" 0.100000 1.000000 "StrafeRight" -0.100000 -1.00000 "StrafeLeft"
- rangescale "##joystick" "##x-axis" 1.000000 -1.000000 1.000000
-
- rangebind "##joystick" "##y-axis" 0.000000 0.000000 "AxisForwardBackward" 0.100000 1.000000 "Forward" -0.100000 -1.00000 "Backward"
- rangescale "##joystick" "##y-axis" 1.000000 1.000000 -1.000000
-
-